Curriculum Vitae

PDF Version - LinkedIn Profile

Professional Experience


Unity 3D Developer

06 / 2013 - Present

I have for the past three years worked extensively with the Unity game development engine, and now possess an excellent grasp of its various functions and capabilities. I have programmed and integrated half a dozen game prototypes for Miralupa, as well as many elements of the final version of their published game, Chromian Wars. I also programmed the entirety of my interactive portfolio and integrated the Deux Ex Augmented Reality application showcased at the Grevin Museum in Montreal in collaboration with Geodezik.


Creative Director

01 / 2011 - Present

As one of Miralupa’s co-founders, I was involved in the creative direction and development of our internal and external projects. In addition to producing numerous demos and prototypes, I provided the design and art direction of our mobile game, Chromian Wars, as well as programmed the initial prototype and a significant portion of the released game.

Champlain College

Adjunct Professor, Game Design

01 / 2012 - 12 / 2013

As a member of the college’s faculty, I taught the Advanced Seminar in Game Design, in which students have four months to complete a personal game design project.

Behaviour Interactive

Lead Designer/Senior Game Designer/Game Writer

09 / 2000 - 08 / 2010

As Lead and/or Senior Designer at the company I led or assisted the design teams for the following game projects:

  1. Rango: The Video Game (Xbox 360/Playstation 3)

  2. MySims Racing (Wii)

  3. Indiana Jones and the Staff of Kings (Wii)

  4. Power Rangers: Super Legends (PS2)

  5. Monster House (PS2, GC)

  6. Kim Possible: Kimmunicator (DS)

  7. Scooby-Doo! Unmasked (PS2, Xbox, GC, DS)

  8. Scooby-Doo! Mystery Mayhem (PS2, Xbox, GC)

  9. Monsters, Inc. (PSX, PS2)

Wanako Games

Creative Director

03 / 2009 - 08 / 2009

As Wanako’s Creative Director during its transition from Sierra Entertainment to Behaviour Interactive, I oversaw the creative process behind the production of numerous pitches and game demos for the XBLA, PSN and Wii Ware platforms.

Public Technologies Multimedia

Web and Game Designer

05 / 1998 - 09 / 2000

As a Web and Game Designer for Public Technologies Multimedia (later known as My Virtual Model), at the time the largest web/multimedia company in Montreal, I designed a variety of corporate web sites, as well as the following Edutainment CD-ROMs:

  1. Atlantis Activity Center

  2. Papyrus II : le Secret de la Cité Perdue

  3. Disney’s Princess Fashion Boutique


Game Designer

01 / 1997 - 12 / 1997

Writer/designer for edutainment CD-ROMs

Dream Pod 9

Game Designer / Writer

01 / 1995 - 12 / 1996

Collaborated to/wrote several Pen & Paper role-playing game books, including:

  1. Heavy Gear : Tactical Air Support

  2. Heavy Gear : Operation Jungle Drums

  3. Heavy Gear Rulebook


Concordia University

1991 - 1993

Bachelor of Fine Arts (BFA) , Film Production

York University

1989 - 1991

Film Production


French, English


Game Design, Game Writing, Creative Direction, User Interface Design, Adobe Photoshop,  Console Game Development, PC Game Development, Mobile Game Development, Unity3D, C#, JavaScript, Screenwriting, Storyboarding, Video Editing, Office Software