Curriculum Vitae

PDF Version - LinkedIn Profile

Professional Experience

Freelance

Unity 3D Developer

06 / 2013 - Present

I have for the past three years worked extensively with the Unity game development engine, and now possess an excellent grasp of its various functions and capabilities. I have programmed and integrated half a dozen game prototypes for Miralupa, as well as many elements of the final version of their published game, Chromian Wars. I also programmed the entirety of my interactive portfolio and integrated the Deux Ex Augmented Reality application showcased at the Grevin Museum in Montreal in collaboration with Geodezik.

Miralupa

Creative Director

01 / 2011 - Present

As one of Miralupa’s co-founders, I was involved in the creative direction and development of our internal and external projects. In addition to producing numerous demos and prototypes, I provided the design and art direction of our mobile game, Chromian Wars, as well as programmed the initial prototype and a significant portion of the released game.

Champlain College

Adjunct Professor, Game Design

01 / 2012 - 12 / 2013

As a member of the college’s faculty, I taught the Advanced Seminar in Game Design, in which students have four months to complete a personal game design project.

Behaviour Interactive

Lead Designer/Senior Game Designer/Game Writer

09 / 2000 - 08 / 2010

As Lead and/or Senior Designer at the company I led or assisted the design teams for the following game projects:

  1. Rango: The Video Game (Xbox 360/Playstation 3)

  2. MySims Racing (Wii)

  3. Indiana Jones and the Staff of Kings (Wii)

  4. Power Rangers: Super Legends (PS2)

  5. Monster House (PS2, GC)

  6. Kim Possible: Kimmunicator (DS)

  7. Scooby-Doo! Unmasked (PS2, Xbox, GC, DS)

  8. Scooby-Doo! Mystery Mayhem (PS2, Xbox, GC)

  9. Monsters, Inc. (PSX, PS2)

Wanako Games

Creative Director

03 / 2009 - 08 / 2009

As Wanako’s Creative Director during its transition from Sierra Entertainment to Behaviour Interactive, I oversaw the creative process behind the production of numerous pitches and game demos for the XBLA, PSN and Wii Ware platforms.

Public Technologies Multimedia

Web and Game Designer

05 / 1998 - 09 / 2000

As a Web and Game Designer for Public Technologies Multimedia (later known as My Virtual Model), at the time the largest web/multimedia company in Montreal, I designed a variety of corporate web sites, as well as the following Edutainment CD-ROMs:

  1. Atlantis Activity Center

  2. Papyrus II : le Secret de la Cité Perdue

  3. Disney’s Princess Fashion Boutique

Cinegroupe

Game Designer

01 / 1997 - 12 / 1997

Writer/designer for edutainment CD-ROMs

Dream Pod 9

Game Designer / Writer

01 / 1995 - 12 / 1996

Collaborated to/wrote several Pen & Paper role-playing game books, including:

  1. Heavy Gear : Tactical Air Support

  2. Heavy Gear : Operation Jungle Drums

  3. Heavy Gear Rulebook

Education

Concordia University

1991 - 1993

Bachelor of Fine Arts (BFA) , Film Production

York University

1989 - 1991

Film Production

Languages

French, English

Skills

Game Design, Game Writing, Creative Direction, User Interface Design, Adobe Photoshop,  Console Game Development, PC Game Development, Mobile Game Development, Unity3D, C#, JavaScript, Screenwriting, Storyboarding, Video Editing, Office Software